The tone of the updates generated a genuine relationship between the lander and her followers. Her tweets were - in the truest sense of the word - delightful.
Using Twitter in this way was inspired. The audience was ideal and the tweets were perfectly pitched to be informative, geeky, funny and often very cute.
As I tweeted when I first started following her:
I HEART the @MarsPhoenix tweets.. imagining a little wide eyed robot scurrying over the surface pointing, jumping and squealing with glee http://twitter.com/jennybee/statuses/827012873
with an Apple Macintosh
you can’t run Radio Shack programs
in its disc drive.
nor can a Commodore 64
drive read a file
you have created on an
IBM Personal Computer.
five one dot five one zero five
both Kaypro and Osborne computers use
the CP/M operating system
but can’t read each other’s
handwriting
for they format (write
on) discs in different
ways.
minus zero dot one two five one four one
the Tandy 2000 runs MS-DOS but
can’t use most programs produced for
the IBM Personal Computer
unless certain
bits and bytes are
altered
but the wind still blows over
Savannah
and in the Spring
the turkey buzzard struts and
flounces before his
hens.
Perhaps I was a story teller in a past life because despite not being involved in the story telling community, one of the things I immediately noticed* about Plurk was its suitability for just that.
*Actually I believe @philcampbell mentioned it first and I agreed.
I tried it out once on Twitter but it didn’t really work. Plurk’s self-contained conversations are much more suited to it though.
Knowing that there was a small team of folk online and ready to go I began with:
Once upon a time on a dark night, something stirred in a Birmingham side street… what happens next plurkers?
It was greeted enthusiastically and a handful of people began contributing to the narrative.
The story was location-based so I thought it could be fun to plot the locations on a Google map. Someone on Twitter suggested the Birmingham side street could be ‘Needless Alley’ which is a real place in Brum. Perfect!
In creating the map I was inspired to add satellite co-ordinates into the narrative as a plot device so these were discovered engraved on the back of the protagonists watch in chapter one.
Quite how the map element evolves, and whether other web elements are invoked remains to be seen but I like the notion of layering the narrative in this way.
Because he’s a master of such things, @philcampbell suggested creating a podcast out of the story but I’m not best qualified to take this on.
What I do think could be fun though would be doing a live reading, with two or three voices and possibly someone ‘operating’ the google map etc. But we need to see how the story evolves first. What particularly excites me about this is that the story might be being ‘performed’ as it is being written by the audience.
We’ll have to see about that. For now though, come to Plurk and help write Jonny Snake’s destiny.
It captured my imagination because I recently labelled the entire contents of my Gmail inbox (groan) and I struggled to define a useful naming approach. I’d have liked to have been able to select some off-the-shelf labels to get me started.
Either way, my labels are forever in ‘beta’ and there will be plenty more hours spent re-labelling everything when I come up with a new genius way of managing my mail (delete button is probably the best option).
‘Folksonomic’ doesn’t quite describe what I’m interested in however (which is a shame cos ‘folksonomic interface development’ sounds really good!).
What I’m interested in is the notion that users of software might be able to alter the user interface and then share their changes with a community. The key word here is ‘users’. I’m not describing open-source development by software creators.
Imagine if in your favourite piece of software you can re-arrange functions and buttons. You can add and remove functionality. You can skin the interface to make it look pretty. Then you can publish your version of the UI for others to use.
That’s about it for now. Most of that thinking was done on the 159 bus on the way to work this morning. There is much more to be done.
We Think explores how the web is changing our world, creating a culture in which more people than ever can participate, share and collaborate, ideas and information.
The talk was entitled ‘We think: will the web be good for us?’ (here it is on Upcoming) and it focussed on how creative expression is changing in light of social media, open-source, creative commons etc.
It was an extremely interesting evening and it complemented the recent Clay Shirky talk beautifully.
Here are the (edited) scribbles from my notebook:
Innovation
Innovation happens in groups - most innovation is the result of a far more collaborative process than it may at first appear. The technology behind the iPod was developed around a century ago (Me: eh?).
ilovebees ilovebees.com was used as an example of group innovation. It’s too complicated to explain in detail here but please consult wikipedia for the full low down.
The gist is that a website was created as a viral marketing tool promoting the Halo 2 video game.
The website contained GPS co-ordinates but no explanation as to why or what. People visiting the website worked out that there were a series of payphones at the GPS co-ordinates. What began was a treasure hunt involving these payphones and the web. Eventually payphones located all around the world were involved in the game. People were given messages down the phone line and they had to communicate them to the other people playing the game. Sometimes in only a few seconds messages had to be circulated round the globe.
What’s remarkable about this example - and the reason it was mentioned - is because of the complexity of the organisation of the group. There was no leader, nobody told people they had to figure out the GPS co-ordinates even, it just happened.
Craftsmanship
The web may represent a mass return to ancient ways of working. The notion of work as creative expression is actually a pretty archaic approach as a general approach in the work place.
If you consider Linux coders for example, they are a bit like bee keepers or iron mongers - these are specialist crafts that require specialist skills but also these people LOVE what they do; their jobs are their craft, their vocation.
Me: My work has always been my vocation so it’s hard for me to see how this is something new
Collaboration and creativity
Notions of artistic creativity are brought into question when creation is collaborative. Some things cannot be created collaboratively. Imagine open source poetry - ‘it would be awful’.
Me: Actually, open source poetry could be really interesting. Hmmm [hear those cogs begin to whir]
Is this kind of collaborative creativity a predominantly first-world thing? It’s certainly possible that the most radical experiments involving collaborative tools (via mobile phone of course) could take place in the developing world (this is one example of that, are there any others?).
Don’t make me think
The web doesn’t appear to be a place for people to think together because we tend to join together with like-minded people. I wonder what we can do about that?
Content free for all or lock down?
The question we are going to face on every project from now on is should this be opened up (open source)? Or should it be locked down?
The corporation approach is to keep their work locked down, unavailable to the masses. But ultimately this approach probably won’t succeed. Brian Eno agrees.